December 17, 2024
(Accompanying photo from azboomer on pixabay.com: sword-790815_1280) Used without commercial intent. The Dragonshadowed book series presents a number of contrasts. In Valdain, few things are what they seem, and everyone lies. The stalwart characters are meant to provide a contrast to the deceptive culture. This contrast is vividly demonstrated by the difference between Rarnok and the elf, Areskel. It’s a friendship that shouldn’t be possible. Rarnok is bluff and uncomplicated. Areskel is fraught with contradictions and layers of complexities. Both are outsiders. Rarnok is shunned by others, while Areskel chooses anonymity. Early in the first book, Dragon Watch: A Dawn Before the Storm, the fellowship is unwillingly thrust into the thick of duchy politics. They must adapt to the reality of treachery, magic and poison in a very hostile land. Tamsin and Gyrfalcon are able to adapt quickly as native Valdainians. Areskel has the advantage of many years of experience and the wisdom of the dragon, Delgarathon. Rarnok must rely upon his friends to compensate for his misunderstanding of human society, near immunity to all poisons, and luck. As a warrior of mixed goblin and humanoid parentage, Rarnok is considered a ‘hurk’. All hurks are outcasts in both human and goblin cultures unless they can prove their worth. This usually requires conflict, and it’s fortunate that most hurks are natural fighters. Hurks are relatively rare, as few humans will mate with a goblin. Most offspring are killed at birth. Those allowed to live are usually from communities that need people, or for whom there is reasonable doubt of a goblin parent. Young hurks may resemble humans but their true heritage is always revealed by puberty. A hurk has some advantages over humans. Unlike goblins that are partially blind under sunlight, they possess normal sight and see reasonably well in light and dark. They see heat as a type of infravision. However, they have bad tempers and are easily provoked into fighting. Those surviving past puberty often die quickly. Rarnok is described as a hulking warrior of about 300 pounds wearing black armor beneath a blacker hellhound cloak. He fights left-handed and can match the strength of a fully-grown troll. The years and Areskel’s friendship have aided him to hold his temper that still explodes in a fight. Those familiar with role playing games would recognize him as a ‘tank’ when he wades into every opponent. He causes as much damage as possible while relying on luck, armor and Tamsin’s healing power to keep him alive. He has a fatalistic attitude and expects to die on a hill of slain enemies. No one is more surprised than Rarnok that he has lived so long. Rarnok began life as a typical ‘human’ child, to a single mother in a human tribe dwelling on the north slope of the Dragonspine mountains. He never knew his father but was told he was killed in a goblin raid. The northern tribes live in walled compounds, subsisting on rudimentary crops, animal herding, and by trading ironwood, silversword and other exotic plants with merchants. He learned to work hard, was taught to fight, forage and hunt, and become a productive member of his community. The Dragonspine mountains are goblin territory, so human settlements on the border are always alert for trouble. Good fighters have a high status as scouts and protectors of the village. Rarnok wasn’t adept at sneaking, but he was recognized as a warrior at a young age. He fought at every opportunity, challenging bigger and bigger opponents. He didn’t care if he won or lost, as long as he could fight. He killed three goblins in his first real battle. The village elders decided the best place for Rarnok was to serve as a lookout while watching flocks. There, he might practice useful foraging skills while unable to pick fights with the other boys or men. The fight found him. One night, two goblin scouts approached the village, unaware that they were observed. Rarnok attacked, killed one and wounded the other. The rest of the goblin band arrived and overwhelmed the youngster. Under other circumstances, a captive would have been killed and eaten immediately. But the goblins had full bellies. The goblin leader decided to bind the boy for a later feast. He would be devoured slowly while alive. They wanted to enjoy their prisoner’s screams that would otherwise alert the village before their raid. A goblin runt was left to guard Rarnok while the rest prepared to attack. The runt tormented the boy. Rarnok broke his bonds and killed the runt. Gathering a few weapons, he ran to the village. Rarnok came upon the attack as the goblins were about to breach the village wall. He did what he always did. Charged the rear of the goblins and howled, determined to kill as many as possible before death claimed him. Wolves answered from the surrounding hills. The goblins routed and the survivors were hunted by the wolves. Rarnok was celebrated as a great hero and provided with a wolf talisman. The boy knew he had failed to provide warning, and that truth was suspected by some of the elders. That summer, his eyes darkened to dead black and pronounced lower fangs protruded from his jaw. These were the unmistakable traits of a ‘hurk’. Rarnok couldn’t be allowed to stay in the village, but his feats made the tribe reluctant to exile or kill him. The arrival of trading merchants offered a solution. He was enticed to join their caravan as a guard. A chance to fight easily convinced Rarnok to leave village boredom. Unfortunately for the hurk, almost all of the members of the caravan were human. He fought among the men and made enemies. The only non-human was an odd ‘elf’, Areskel. Areskel was able to fight the hurk without danger of harm. They became friends despite their evident differences. The new friends wandered the trade routes of the western human lands, drifting from group to group, occasionally gaining another stalwart companion. In the course of traveling, Rarnok was bitten by an ice dragon. The venom should have killed him, but his constitution, luck, and the aid of a mage and cleric enabled his survival. As a result, th e ice dragon’s venom still runs in his veins, making him immune to most poisons. The band set off to visit the kingdoms of the east, passing through Dragonhold, Valdain, and eventually fighting their way to become lords in the kingdom of Chiardim. The veteran hurk became champion of the High King’s bodyguard. One evening, Rarnok found himself summoned with Areskel and others to join the greet archmage, Edossaril, for an urgent mission. He accepted, and a new fellowship was formed to become the friends of the Dragonshadowed series . 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