September 27, 2024
The genre of epic high fantasy requires any designer to sketch the background of their world. A significant consideration should be how—or if—dragons fit into that worldview. Ultimately your decisions will have an expanding impact upon how your game campaign or novel(s) will unfold. The simplest approach is to ‘just go with’ whatever is commercially available through products such as Dungeons & Dragons © or Pathfinder ©. It’s easy, but your world creation will be much more predictable, and ultimately less interesting. You might also consider making dragons just another (very powerful) monster. This approach is prevalent in modern literature. The novels and dramatic productions of J. K. Rowling in the Harry Potter series, and George R. R. Martin’s ‘Game of Thrones are well known examples. Martin goes so far as to remove the forelegs of his dragons, making them much less powerful. The other approach is to base your dragons on the books of J. R. R. Tolkien, who in turn bases his descriptions on the myths and legends of Nordic and Teutonic culture. These are mighty creatures possessing intelligence and insight far beyond the abilities of his heroes. Glaurung, Ancalagon and Smaug are much more terrifying adversaries as a result. For the world of Valdain, I have opted to take Tolkien’s approach and make my dragons terrifying creatures of absolute destruction. They are alpha-predators capable of eliminating the most powerful and determined heroes if annoyed. So why haven’t these dragons wiped out everything in Valdain? Let’s explore that question as I endeavor to entertain you with ‘my take’ on dragons, and hopefully provide grist for your own creations. If dragons destroy at will, it’s a boring world or novel. Even the most powerful predators have checks. It could be argued humans are the alpha-predators of our mundane world, in which case we are held in check by other humans. This is also true of dragons. In Valdain, dragons are a ‘race’ of beings, in the same manner as humans, elves, dwarves, gnomes, goblins and other assorted races. They’re different because of their power, but are also immortal reptiles rather than mortal mammals. This basic understanding shapes the way a dragon interacts with the rest of their world. When a dragon hatches, that dragon and their clutch-mates are relatively helpless. They remain weak for the first fifty to one hundred years of their lives. Depending on their parents, they may be protected, fed, and educated; or ignored to fend for themselves. This is the period in which most dragons are killed by accident, misadventure, or other dragons. If a young dragon is lucky enough to hatch into an established dragon clan, they may grow and join that clan as part of a family. Most clans are no larger than twenty individuals of various ages. A clan is ruled by the largest and most aged dragon, or sometimes a mated pair. Young, especially new born dragons hatch hungry. If left without a food supply, they will turn against and devour their clutch-mates until the lone survivor is forced to emerge from the lair in search of more food. Dragons are cannibalistic as is the case of most reptiles. I don’t emphasize this aspect in my books as I want to maintain a ‘G’ rating. So, aside from other dragons, what does a dragon eat? The simple answer regarding a dragon’s diet is they’ll devour just about anything. But if a large number of hungry alpha-predators ravaged a world, that world would quickly become barren. Prey meat can’t be the whole answer. As my dragons live in a magical world, and most become spell casters, these same dragons subsist upon a lot of magical energy. They still require a certain amount of physical sustenance, but not what would be required to feed hundreds of multi-ton flying monsters with flesh. This approach to a dragon’s diet also provides an answer to why there is relatively little magical equipment made from enchanted dragon parts available to the average adventurer. The dragon either eats any dragon they defeat (a preferred meal), or disposes of the remains if not hungry. After all, an intelligent being won’t leave the instruments of their future demise lying about. Let the heroes earn their own kill! About those pesky heroes. Why don’t dragons interfere and terrorize the general population? My reason is best answered with another question: ‘Why don’t humans knock over every ant hill?’ The answer is ants are unimportant and beneath us, unless they become pests. That’s how adult dragons see insignificant ground dwellers. They’re literally beneath a soaring dragon, and far too stupid to be a real threat. Young dragons, like children, see humans and other ground beings differently. They will ‘muck about on an ant hill’ only to gather treasure, as treasure enhances their status in the estimation of other dragons. Of course, the risk to a young dragon is their victims may choose to fight, increasing their mortality rate. Adult dragons should be treated much differently than a predictable immature dragon. They’ve had a century or more to learn and develop many successful survival strategies. The destructive power of fangs and claws is obvious. Combined with overwhelming strength, dragons easily destroy walls and carve caverns in stone. One blow from a dragon should be more than enough to pulverize any foes not protected by considerable magic. Most dragons prefer to attack well beyond the reach of adversaries using their breath weapon, but can also create great gusts of wind with their wings. The resulting gale lifts blinding clouds of grit and dust, or potentially knocks down smaller targets. Temporary blindness can allow the dragon to strike from an unexpected direction using their tail. As dragons are enchanted monsters, they are adept at using a variety of spells to gather information, defend, and attack. Older dragons will combine spells with their breath weapons in unexpected combinations, such as embedding boulders in fire, or lightning within acid. Many will change their breath weapon, so that a red-scaled dragon may breathe cold, acid, lightning, or any number of unusual energy types rather than the fire most people associate with the ‘red’ color. This brings me to another, important point. The color of a dragon’s scales are not a reliable guide to determining their breath weapon or vulnerabilities. Most dragons, especially as they age, will display a variety of scale colors. While a specific ‘clan’ of dragons may exhibit the same general color scheme, this is no different than might be expected of a racial group on our Earth. Finally, dragons don’t rely only upon their own considerable physical and magical powers. This is especially true when protecting their lairs. Aside from establishing multiple enchanted alarms, they will ensorcel local rodents and birds to act as their eyes and ears to provide warning of approaching adversaries. The alerted dragon will have plenty of time to wake, observe, and prepare for the invaders. Even if adversaries are protected from scrying, these small creatures can observe naturally and relay information. A typical outer lair is saturated with a magic aura, so that it is impossible to determine a controlled minion or enchanted trap from anything else. Stronger minions, whether coerced or invited to serve are also valuable. No dragon expects these lesser creatures to stop or kill invaders, but they can serve to weaken attackers and force those attackers to expose their abilities and tactics. The dragon can decide who is most dangerous and how to destroy them, or if the attackers withdraw, plan an ambush when they’re weakest. Dragons will include any number of tricks and traps in their lairs, both magic and mechanical. They will include one or more areas designed to maximize their breath weapon, so that invaders have no place to dodge (no saves). A long corridor to contain lightning—and allow for bounce-back, or a tight cone to contain fire are excellent examples. No dragon will permit direct access to their treasure and sleeping chamber. Rather, all important passages will be sealed. Open passages will lead to one or more alternate treasure chambers or hazardous areas. The first treasures will include a little real gold and many trapped or cursed items. Perhaps include one magic item of moderate value that offers no threat to the dragon if utilized by the treasure seekers. Many items will be marked so that the dragon can find those items easily. Done properly, attacking a dragon or a dragon’s lair should fill the attackers with a sense of fatalistic doom. ‘We’re all gonna die—even if we succeed and escape.’ I have a lot more to say on the subject of dragons, so here’s my shameless plug: Buy my novella ‘Dragon Flight’ and prepare to be amazed as you learn more about the dragons of Valdain. All that, and you get an action-adventure yarn too!